Lightpaths GameIntroductionLightpaths is a variant of the classic 70's game: Black Box. The goal of this game is to identify the location and orientation of mirrors in the cells of a square. The game consists of 36 square cells which are organized as six rows and six columns. Each cell either have a mirror or not have a mirror. If the mirror is present, then it is placed along one of its diagonals. Bordering the 6x6 structure are 24 boundary cells from which light beams will can emerge. The structure of the game is shown in the Figure below.
From every boundary square a lightbeam emerges. The lightbeams are identified by letters 'A' through 'L'. The lightbeams always emerge towards the center of the square grid. The beams travel through the cell if a mirror is not present (indicated by '*'). If a mirror is present in a cell, then the lightbeam is reflected depending on the position of the mirror. Each mirror is reflective on both sides. Every lightbeam that emerges from a boundary cell will end up at another unique boundary cell. Two boundary cells that have the same letter indicate that a lightbeam emerging from one would end up in the other. Game PlayThe goal of the game is to identify the placement and position of mirrors in the 36 cells that will explain the twelve lightbeam pairings shown. The game starts by displaying a blank set of 36 cells and a pairing of boundary cells for the twelve lightbeams. As every possible pairing of boundary cells may not have a solution, it is recommended that the pairings are generated from some random arrangement of mirrors. The user will then enter the guesses of which cells contain the mirrors and at what position, one at a time. The user will use a three-digit number to specify the different options. Let XYZ denote the three-digit number. As a convenience for the user, there are alternate command characters for Z.
Y - denotes the column number (1 through 6) Z - denotes the position of the mirror (0 - no mirror, 1 - mirror at 45 degrees, 2 - mirror at 135 degrees) Z - denotes the position of the mirror (* - no mirror, / - mirror at 45 degrees, \ - mirror at 135 degrees)
After every placement of mirror (or removal of one), the game performs a solution check process. The check process does the following:
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